Frequently Asked Questions
This list will constantly be in flux. If you have any questions which are not addressed here, feel free to reach out to us on Twitter, Facebook or on our community forum.
Question: So what is this "open development" all about?We have just completed the game's core mechanic around which most of the gameplay will be designed and in this next phase we will be creating content in the form of challenges.
We want you to be a big part of that process, and having people playing Faction Overlord and giving us feedback about what we're creating helps us figure out what really works and what doesn't.
As a player not only do you get to look behind the scenes and see the progress we're making but you'll also help to shape and create Faction Overlord, essentially making you part of our development team!
Question: Is Faction Overlord in early access?Faction Overlord is available to play right now, during development, in its unfinished state. However you do not need to purchase Faction Overlord in order to play it, unlike the usual early access games. So it really depends on what you understand by early access. But that's just semantics, really.
However if you would like to offer monetary support to help us throughout development, you can add a donation within the game download widget. In gratitude, we have some perks for you to enjoy!
Question: I have some comments/feedback/want to report a bug. How can I reach you?First of all thank you in advance for your feedback! You can fill out this feedback form or reach out to us on our community forum. We're also on Twitter and Facebook.
Question: On what platforms is the game available?We are currently supporting PC (Windows) and Mac. We do have plans for other platforms, but we're a long way away from that for now.
Question: Will the game be on Steam?Yes, we plan on submitting Faction Overlord to Steam Greenlight. We'd just like to gather a bit of *ehem* steam first and start building a small community before we do that.
Question: Is Faction Overlord a local multiplayer game or is it online?We are partial to creating a local multiplayer game and have lots of ideas we'd like to try out which we think will bring out the best of this game, but at the same time local multiplayer has its limitations. Plus, we would like to explore the many exciting options opened up by networked play, although this brings about significant challenges (both technical and in design).
Nevertheless we are implementing networked play into the game from early on. First and foremost it will allow us to experiment with the technology and different game mechanics, and it will help everyone find people to play with more easily than if the game we just limited to local multiplayer.
We'll see how things turn out and re-evaluate, which is part of the spirit of open development anyway! In the meantime, why don't you let us know what you think about this?